Native iOS App Development with Swift & SwiftUI

MishoraStudio builds native iPhone and iPad apps for startups, founders and product teams — real Swift and SwiftUI, not a wrapped webview or a cross-platform framework pretending to be native.

Native means the app is built directly against Apple’s own frameworks, so it picks up new iOS features, feels correct on the platform, and doesn’t carry the weight of a bridge layer translating every interaction into something else. In production work, that difference shows up first in how the app feels — scroll performance, animation timing, keyboard behavior — long before it shows up in a benchmark.

Whether you’re comparing iOS app development companies, looking to hire an iOS developer directly, or trying to find a Swift developer for a single screen, the work here is the same: native iOS development, done first-hand, not routed through an account manager. That covers iPhone app development and iPad app development services equally — the same Swift and SwiftUI foundation, adapted per device rather than stretched across both.

What We Build

Productivity & Utility Apps

SwiftSwiftUICore Data
Focused tools that do one job well — the same philosophy ShiftOS is built on, applied to iPhone and iPad.

SaaS Companion Apps

SwiftSwiftUIREST APIsCloudKit
A native mobile front end for a web product, backed by your existing API or a new one we design together.

AI-Powered Apps

SwiftSwiftUIon-device & cloud ML
Apps that call an LLM or on-device model as one feature among many, not the entire product wrapped around a chat box.

Consumer & Indie Apps

SwiftSwiftUIStoreKit
From first sketch to a real App Store listing, including in-app purchases and subscriptions where the product needs them.

How an iOS Project Runs

1

Scope & Architecture

A short discovery pass to pin down what the app actually needs to do, and how the screens and data model fit together before any UI gets built.
2

Weekly Builds

A real TestFlight build every week — something you can open on your own phone and react to, not a status update.
3

Testing

Manual testing on real devices plus automated tests for the logic that would be expensive to get wrong, before anything ships.
4

App Store Launch

Store listing, screenshots, TestFlight beta, and the review process handled as part of the same engagement, not a separate line item.
5

After Launch

iOS releases a new version every year — apps need small, predictable updates to keep up, not a rewrite every few years.

iOS Technology Stack

SwiftSwiftUIUIKitCombineCore DataCloudKitStoreKitWidgetKitApp IntentsTestFlightApp Store Connect

Frequently Asked Questions

Do you build with SwiftUI or UIKit?

SwiftUI by default — it is faster to build with and easier to maintain for most product screens. UIKit comes in for specific cases SwiftUI still handles awkwardly: complex custom transitions, some collection-view layouts, and older codebases that already use it.

Can you take over an existing iOS project?

Yes. Taking over someone else’s codebase starts with actually reading it, not rewriting it on sight — understanding why decisions were made before changing them, then fixing what genuinely needs fixing.

Do you support iPad as well as iPhone?

Yes, iPadOS is part of the same native Apple platform work — adaptive layouts, multitasking, and Apple Pencil support where the product calls for it, not a stretched-out iPhone screen.

Do you handle App Store submission?

Yes — App Store Connect setup, TestFlight builds, screenshots, and the review process itself, including responding to rejections, are part of the same engagement, not a separate hand-off.

How much does an iOS app cost?

No fixed rate card — scoped per project based on screen count, backend needs and platform reach (iPhone-only vs iPhone+iPad), then quoted as a fixed estimate before work begins.

How long does an iOS project take?

Depends on scope, but weekly TestFlight builds mean you are reacting to a real app from week one, not waiting on a status update. A focused utility can ship in weeks; a full product with a backend takes longer.

Do you use AI/LLM APIs in iOS apps?

Where the product genuinely benefits — as one feature among many, on-device or via a cloud API, not the entire app rebuilt around a chat interface for its own sake.

Do I own the code once the project is done?

Yes — you own the source, the App Store Connect listing and everything shipped, with no ongoing license required to keep using what you paid to build.

Can you take an app from idea to App Store with no existing code?

Yes — that is the common starting point. Scope and architecture get worked out first, then weekly builds from there through to a real App Store listing.

Do you offer a warranty or bug-fix period after launch?

Bugs found shortly after launch that trace back to the build get fixed as part of the engagement; ongoing maintenance beyond that is a separate, clearly scoped arrangement — see the app maintenance page.

What if I need in-app purchases or subscriptions?

StoreKit gets integrated as part of the build when the product needs it — subscription tiers, restore purchases, and the required App Store disclosures handled as standard, not a bolt-on afterward.

Have an iOS App in Mind?

Tell us what the app needs to do. You'll get an honest read on scope, timeline and cost for building it natively in Swift — before you commit to anything.